Fallout New Vegas Hardcore Mods
Nov 15, 2018 - 4GB Enabler - Load Fallout New Vegas with the 4GB enabling Large. Oriented overhaul of the Hardcore mode hunger/thirst/sleep system. An updated Fallout: New Vegas modding guide (12 February 2017) By Matt, August 18, 2016 in Fallout. The most downloaded Fallout: New Vegas mod on the nexus. Adds huge amounts of functionalities, perks, items and so on. An updated Fallout: New Vegas modding guide (12 February 2017).
I like that the developer's created a hardcore mode, and I like the idea behind it. I don't like everything that has been implemented, I don't like that stats like hunger, thirst, and tiredness are decrease at static rates, and I definetly don't like that all those features are not customizable to suit my playstyle.So this is what I am asking for:A mod that overhauls the hardcore mode, adding fixes that make it slightly more realistic, make needs, health recovery, and radiation poisoning more dynamic, and making the all those things customizable in an MCM menu. Let me go into more details:1. Dynamic NeedsYour levels of hunger, thirst, and tiredness should change based upon your location, activity, and how injured you are.So, your hunger, thirst, tiredness should increase more when doing physical activity.
Tiredness and thirst should decrease slightly when indoors and at night, but increase slightly when out in the desert sun. Injuries should increase all three, the more injured you are the higher the rate gets.The dynamic needs should be based on calculation that includes a base rate for each need that is configurable on the MCM menu.2.
Dynamic radiation poisoning. The intro story of fallout new vegas says that this area of the mojave desert is prestine because it hasn't been hit by the nuclear weapons that devastated the rest of the world, so why so much radiation over the entire New Vegas landscape. It doesn't make sense.Solution:A. Being indoors shouldn't stop radiation poisoning entirely, it should just be at it's very lowest. While staying inside for awhile the amount of radiation poisoning that is accumulated should be so low that it isn't noticeable.B. Being outdoors you should definetly be more affected by radiation poisoning.
However, how much should be based upon your location. When you are in or near New Vegas or it's northern neighbor Freeside, your outdoor radiation poisoning should be at it's lowest levels, just slightly higher than it is indoors. However, the closer you get to the fallout zones created by the nuclear weapons hitting such metro areas like Los Angeles, Pheonix, and so on; the more radiation poisoning effects you. So Goodspring should be a lot more radiated then New Vegas, Primm should be more than Goodsprings, and Novac should be even more than Primm, etc. The calculation for radiation poisoning should include a base radiation poisoning rate that should be configurable on the MCM menu.3. Dynamic healing.Stimpacks healing rates and the radaway recover rates should be influence by your location, and your needs. Being indoors should speed up the effects of radaway.
Sleeping and eating should speed up the effects of the stimpacks. If your hunger, thirst, and tiredness goes to the critical stage, that should slow down the effects of both stimpacks and radaway.
(of course these rates should be based on calculations that includes a base recovery rate that is configurable in the MCM menu)The effect of this is that it punishes you for ignoring your needs while you are injured and irradiated, but rewards your efforts of diligent care of your needs with better healing rates. Combine this with your needs getting greater when you are injured, and it means that when you are injured you will need to find somewhere that you can take shelter indoors and nurse yourself back to health with food and plenty rest and liquids.Combining those makes the experience of surviving the wasteland so much more immersive.4. Additions:Water bottles and Canteens should be refillable, with Cateens giving you more uses than a bottle.
It should have an option in the MCM menu to make it so that you drink these with a hotkey and not automatically.There should be an option in the MCM to prevent food from healing you.Added drug and alcohol effects on your basic needs.That is all i can think of, but you get the picture.
Fallout New Vegas Quest Mods Nexus
You want hardcore?Project Nevada for a start, then using the Mod Configuration menu, enable the 'Alternative Repair System' this requires you to have various necessary tools like wrenches and such to be able to even attempt repairs, instead of letting you merge two guns into one. This also lets you tweak the survival based rates, and it already ups them to rather brutal, ensuring that you'd gain 2 levels of thirst, 1 of hunger and 1 of sleep within a 24 hour period in game, where as the vanilla rates were much smaller.Realistic Weapon Damages is your next port of call.
It'll make it so most enemies take so well, realistic damage so they will die in one or two bullets provided you pierce their armor, like you know, realism. Fun fact, this realism also applies to you, getting shot becomes a much bigger deal when a single bullet can take of most of your health.Enhanced first person camera should come next, it's not super hardcore in and of itself, because it's just a camera change, but super good for immersion and hardcoreness, as it lets you do all actions that would normally force a third person switch in first person, as well as seeing your own body when you look down and your ragdoll cam when you die.oHUD or One HUD is something you want. This little package comes packed with Adjustable HUD, Immersive HUD and Primary Needs HUD. While you can turn off most HUD elements through this, Immersive HUD will let you configure how the HUD elements appear.
Sneaking is much harder when you don't have a sneak meter, combat is much harder when you don't have a compass to show you the red ticks. So on and so forth.Now you want to look at things like NCR Reamarment and Caesers New Regime. They're not hardcore themselves, but they overhaul the NCR and Legion to make both of them much more fearsome enemies to face off against, giving them better armor and weaponry, as well as coming with new places to explore and quests in the case of CNR.E.V.E can be rather fun if you like energy weapons, because it generates some pretty insane kills. Such as a Mars Attacks style disintegration when killing with plasma and other neat possibilities. It totally just occurred to me as well.
You must have Nevada Skies.Nevada skies adds in dynamic weather, gives the game a more immersive and realistic lighting and makes night times naturally darker. It works well with Electro City,Recommend you get Flashlights NVSE if you want to use Nevada skies, flashlight gives you what you'd expect, a flashlight, but it makes exploring during the dark nights rather. Interesting (See attached )Nevada skies also has sandstorms as one of its weathers, and IIRC they give you Perception -7, Agility -2 Endurance -2. There IS a perk that lets you resist them, but it's more hardcore to not take that perk. Originally posted by:You can even enable toxic storms in Nevada Skies, you don't want to stay in the wild for too long when you take 9 rads/second during those.
You have to enable radstorms? I thought they were enabled by default and just really really rare.Then again, it doesn't make a whole lot of sense to have rad storms in the Mojave if you ask me. It doesn't have anywhere like the Glowing sea to spawn these radstorms.Stalker! An emission is approaching! Get to cover immediately!
How To Mod Fallout New Vegas
Addendum: I did some looking into the alternative repair system for Project Nevada. Here are the major changes it makes. Crafting of Weapon Repair kits removed. Weapon Repair kits are replaced by 'Repair Tools' (if you own any WRKs they will be exchanged at a ratio of 5:1). Repair tools are slightly cheaper to craft, requiring A Hammer, A Wrench, Duct Tape and Wonderglue to create 10 charges. Your repair skill dictates what you can repair with, if you have a low repair, you can only repair an item with another copy of itself, if your repair is high enough you can use similar items aka the jury rigging perk.
The required skill varies from weapon to weapon and armor to armor. Each repair uses 1 repair tools 'charge' if you have no repair tools in your inventory you can't repair. Jury Rigging has been changed to add scrap items into the repair menu, enabling you to repair weapons with things like scrap metal and scrap electronics.