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Imperial Guard Vox Caster

Originally posted by:I figured it'd be cool if the higher the level your guardsmen got, including all their upgrades, the equipment began to appear on the guardsman. So if you got a Vox-caster upgrade, one of the guard in the squad will have the Vox-caster on their back, then they'll have a frag grenade at their belt, etc, etc.So say if a guard, somehow, managed to reach level 5+ they'll get a reskin to a Kasrkin or a Tempestus.I am actually hoping unit customization is added eventually.

So you research krak grenades, but you'd need to pay +2 ore or whatever to add it to a particular unit of guardsmen. Or you research carapace armor, and pay +5 to apply it, same thing for adding squad weapons and equipment.

The Imperial Guard is the primary fighting force of the Imperium of Lenehen and is given the job of defending it's long-stretching borders from any attacker. So numerous are it's soldiers, the daily lists of new recruits and toll of casualties can run into the tens of thousands in a single. So on the back of my 1500 point lists that I have been posting, I have written a 2000 point list for my Imperial Guard. It is basically an expansion of aforementioned 1500 points. The idea of the lists I post is that they are All Comers lists which do not need changes to be able to play against any other list.

Imperial Guard Vox Caster Kit

Pay a little for the vox caster, pay a little to exchange a lasgun for a flamer or what have you, etc. Originally posted by:I am actually hoping unit customization is added eventually. So you research krak grenades, but you'd need to pay +2 ore or whatever to add it to a particular unit of guardsmen.

Imperial Guard Vox Caster Box

Or you research carapace armor, and pay +5 to apply it, same thing for adding squad weapons and equipment. Pay a little for the vox caster, pay a little to exchange a lasgun for a flamer or what have you, etc.I like this idea very much. It reminds me of the nice mechanic in Pandora where you had a research part and an industrial part for the implementation of new global techs.

Imperial Guard Vox Caster

Imperial Guard Vox Caster Rules

Originally posted by:I figured it'd be cool if the higher the level your guardsmen got, including all their upgrades, the equipment began to appear on the guardsman. So if you got a Vox-caster upgrade, one of the guard in the squad will have the Vox-caster on their back, then they'll have a frag grenade at their belt, etc, etc.So say if a guard, somehow, managed to reach level 5+ they'll get a reskin to a Kasrkin or a Tempestus.I am actually hoping unit customization is added eventually. So you research krak grenades, but you'd need to pay +2 ore or whatever to add it to a particular unit of guardsmen. Or you research carapace armor, and pay +5 to apply it, same thing for adding squad weapons and equipment. Pay a little for the vox caster, pay a little to exchange a lasgun for a flamer or what have you, etc.+1.